Because all is online, no specific installations are needed. The game stimulates, informs and trains the player on being an entrepreneur. The aim is to have a team of teachers coaching the students from different topics. Originally based on K-6 Our City Grade 4 age 9: The Dreamfactory consist of a series of 9 different themes within the learning by doing concept. Once these talents are known, the class is divided into teams consisting of members with different talents. For each player, a different account and password is then created.
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He chooses a city, the difficulty level, the number of rounds to be played, and the number of players. They work with these skills and competencies to further improve them. The 9 themes are all based on the courant curricula for primary education and have the same end goal: The aim is to have a team of teachers coaching the students from different topics.
Vlajo Challenge can be used for 3 purposes: Talent4Event Talent4Event is a program for students aged where they get the chance to discover and develop their talents by organising an event.
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For each player, a different account and password is then businesw. In OvK entrepreneurs share their experiences from real life with the young people. Doedel de Ontdekker Doedel the discoverer Kindergarten 2 age 4: He decides the speed of the busineess, the difficulty level which can be changed during the gameplaying together in small teams or individual,… He can also personalize the game, adapt it to the real-life situation of the students, by creating an own city to play in.
During a presentation they get the chance to introduce their company and the reason why they started it.
My Machine MyMachine is run by 3 different age groups: The school can choose from 3 options: Talentenstage is a short term event in which young students, agedare challenged to take over a real-life job in a real company. Vlajo Challenge is an innovative online serious game, meant for students between 14 and 99 years old.
First, the students learn to know their talents through 5 specific lessons.
Contact us Frequently asked questions Privacy Busimess. Doedel de Dromer Doedel the dreamer Kindergarten 3 age 5: The students are challenged to search voor competencies and skills they are already good at.
The teacher has absolute control over the game. The student just needs his login name and password, and the web address.
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At seconary level in technical education students work with the construction plans to build the machine. My Digital Me Junior MDM is a free to use digital instrument which enables young students age to reflect about their owned competencies, through various class-bound and individual activities.
Kid Bizz is a short project in which children age create a business- or actionplan they thereafter organize or carry out. Every student has to register and create his own digital portfolio on the platform. Search results 10 Select a language. Ga je mee op stap in onze provincie? The game stimulates, informs and trains the player on being an entrepreneur.
Task is to organize an event. Originally based on K-6 Our Region Grade 5 age The program is developed to stimulate entrepreneurial behaviour in non-economic oriented schools. Once these talents are known, the class is divided into teams consisting of members with different talents. Talentenstage Talentenstage is a short term event in which young students, agedare challenged to take over a real-life job in a real company.
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